agricola revised edition card list

You may at any time return a fence from a farmyard space to your personal supply. You still have to take a minor improvement action to take the Pottery. Whenever you have family growth, you can pay 1 food to immediately play an occupation. Also contains the Parent Cards mini expansion. Place 2 reed, 3 wood, 3 clay, and 2 stone on rounds 7, 9, 11 and 13, respectively. If you repay part of the loan during the game, you may no longer repay the rest of the loan later in the game or before scoring. If the action space with your fence is a space on which goods are placed at the start of each round, and it is empty (e.g. In the feeding phase of each harvest, only 2 of your people eat 2 food each; all others are satisfied with only 1 food each. with the Harvest Feast, you must bake all grain in 1 baking action. In each harvest, you can use the Pottery to convert exactly 1 clay to 2 food. All later fields should be adjacent to at least one existing field. At the end of the game, you receive 1 bonus point for each of these fields that holds at least 1 animal. All players can pay 1 food less whenever they play an occupation. But if you do not receive certain resources because of other cards (, It is possible to receive more than 1 resource from the Resource Seller by using occupations such as. The effects of this card are not optional! Use the returned family member again as soon as it's your turn again. Only the improvements and occupations that lie open in front of you count. You can use the newborn to take actions from the following round. The "1 Cattle" action space is added in round 10 or 11. Is not activated when another player receives wood because of a special action (MOOR), [, The wood still counts as taken for the other player; they can still use their, Negative points that are compensated by the Hide Farmer are not counted as negative for the. Is there any place which includes a list of all the cards in the new game? You pay the 1 food to the general supply. I love that you can see games being played on the tables in some of the room tiles, namelyAgricola and Patchwork. When you play this card, choose another player. At the end of the game, all players who have the most plowed fields receive 3 bonus points each. Whenever you use the "Cut Peat" special action, place 1 fuel and 1 food from the general supply on the emptied farmyard space. If another player does that, you receive 2 food. One building resource costs 1 food. From next round, whenever you use a person to take an action, you can build the Village Church immediately afterwards by paying the required resources. Board game mechanics: Enclosure Hand Management Worker Placement Advantage Token Automatic Resource Growth Drafting Increase Value of Unchosen Resources Solo / Solitaire Game Team-Based Game because of the. Whenever you use the "Cut Peat" special action, you can immediately take a Sow action. The occupant of the Reed Hut is placed after your family members [. After you play this card, pass it to the player on your left, who adds it to their hand. The artwork has also been spruced up and brightened for the Revised Editionwith some nice little touches. The Well still counts as major improvement as well, e.g. Agricola Revised Edition Board Game Be the first to write a review. The token is used as a family member disc. You place up to 3 wood from your personal supply next to each other on this card, and pile additional wood from the general supply on your own 1--3 wood markers. When you play this card, immediately fence one space in your farmyard. If you choose not to build a free room at the start of round 11, you cannot build it later in the game. It is not allowed to use the "3 Wood" action space if it is empty, not even if that would activate other improvements or occupations. Wood from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games is also counted, and may activate the Timber Mill if there is additional wood on the space. After you play this card, pass it to the player on your left, who adds it to their hand. Place 1 food on each remaining round space for rounds 8 to 14. the. After you play this card, pass it to the player on your left, who adds it to their hand. The two new fields may not border each other either. You and a spouse must grow your 2-room hut and empty farmyard into a productive farm. Folded Space is here to bring to you board game inserts that are affordable, lightweight and add improved game play & storage to your favourite games! In the 5-player game, there is an action space that gives players a choice of actions, including family growth. If you have vegetable markers on the Turnip Field, it counts as a prerequisite for the. Place 1 stone on each remaining even-numbered round spaces. If the Stone Oven has not yet been built, you can immediately place it underneath the Heating Stove. A selection of files from BoardGameGeek. You can destroy the plants at any time, by returning the resources to the supply. You do not have to use an action space to build a room with the Master Builder. At the start of these rounds, you can take the tile and place it on an empty space in your farmyard. when you have the. because of, You may not move your person to the "1 Reed, Stone, and Wood" action space, or to an action space that contains wood because of the, You may move your person to the action space introduced by the. Whenever you bake 1 or more grain into bread, you may pay 1 additional grain and 1 vegetable for 3 bonus points. You must discard 2 improvements that are on the table in front of you. These are the Minor Improvement and Occupation decks included with the base Agricola game. Each field that is orthogonally adjacent to 2 or more stables, gets an additional 2 grain or 2 vegetables. You can place 1 field tile on this card when you play it, to show that you may use the plough 1 more time. Privacy Policy. One caveat to all of this is the Farmers of the Moor deck of Minor Improvements (M) which, like the original, was intended to be played by itself, and only by itself, when playing the Farmers expansion. The highest bidder gets the resources and you get the food. You choose which animal goes on which space, but all the animals must be different. Each other player can also do this once during the game, but must pay you 2 food to do it. ALL RIGHTS RESERVED. You do not receive clay for the current round, or any of the earlier rounds. If they are the same, keep one. Whenever you sow, you can pay 1 wood and sow 2 grain instead of 1 on an empty field. You must take the wood as soon as there are 5 wood on the card; you may not wait until there is 6 or more wood on the card. Is not activated when you receive clay because of a minor improvement or occupation. When harvesting, you must immediately bake this field's harvested grain. You may keep up to 2 sheep on each unused space in your farmyard. I was never a fan of Agricola. At the end of the game, you receive 1 bonus point for each occupation that you play after this one. At least the Occupation spaces have words. Place 1 wood, 1 clay, 1 reed, and 1 stone on the next 4 round spaces in any order you choose. You may place 1 food on this card for each remaining harvest, to ensure that you do not forget to take the food. You also receive the food if you took a special action card which another player then took from you. When you play this card, you can also bake bread immediately. You may immediately convert the animal into food with an appropriate improvement, without having to make room for them in your farmyard. You cannot harvest the food. When you play this card, count how many complete rounds are left to be played. [. Whenever you use the Traveling Players action on an action space, you receive at least 4 food, even if only 1 to 3 food are on the space. This card cannot be played once all other players have 2 or more occupations (3 occupations in a 3-player game, 4 occupations in a 2-player game). When this card is played, each player who immediately pays 5 food into the general supply receives 3 bonus points. You receive goods if you own craftman's buildings. Whenever you fence a new pasture that covers at least 4 farmyard spaces, you receive 2 sheep and place them in the new pasture. . Whenever you have at least 2 sheep at the start of the work phase of a round, you receive 1 food. . At the start of these rounds, you receive the food. You may immediately use the Sheep Farmer to exchange animals you receive, without having to make room for them in your farmyard. This allows them more actions but remember you have to grow more food to feed your family as it grows! When you play this card, immediately build a major improvement. (MOOR) This card never counts as a major improvement. The sides of your home do not count as fences (even when they help surround one of your pastures). You must pay the costs of the new improvement and, where appropriate, meet the conditions for playing it. Whenever you play or buy an improvement, you can replace 1 building resource of your choice with 1 wood. About this product Stock photo Brand new: Lowest price AU $89.80 Free postage Get it by Wed, 7 Dec - Tue, 13 Dec from Clayton, Australia New condition 60-day returns - Buyer pays return postage The base game comes with only 48 Minors and 48 Occupations from both the (A) and (B) decks and are intended to be combined. Once per round, you may return 1 of your animals to the supply for a guest token, which you place this round as you would a family member. You may not then fence that second stable. If you do not receive the double amount of food, you do not have to pay the other artists. Whenever you sow on the Turnip Field, you may use the. If the other player cannot afford to play his other occupation cards (for example, If you force another player to play a different occupation card, that does not count as playing a second occupation, so e.g. Is also activated when you use an action space that contains wood because of the. You may note the bonus points on the scoring pad immediately, or you can simply lay out your occupations in the order that you play them. This fully revised new edition covers the complete radar/ARPA installation and serves as the most comprehensive and up-to-date reference on equipment and techniques for radar observers using older and newer systems alike. Free delivery for many products. the. Unknown document property name. You must pay the building costs for the room. At the end of the game, all players with the fewest family members receive 2 binus points each. Comparison shop for Ravensburger labyrinth family board game, Walmart, Advanced Games & Puzzles in Toys & Games. You can keep 1 animal in each room of your home. Whenever you use the Traveling Players action on an action space, you can leave 1 food on the space and receive 1 vegetable instead. When you play this card, immediately buy up to 2 animals from the general supply. Cheats. This card is not activated when another player gets a guest or plays the. Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. At the start of each round, draw two animals. the. Immediately fence 1 farmyard space which contains a forest or moor tile. More Geek Sites. Whenever you use the "Fell Trees" or "Cut Peat" special actions to clear a space in your farmyard, place 1 Food on the space. It must be heated with 1 fuel during the feeding phase of each harvest. Is activated when a player uses an action space on which stone is placed each round, the action space "1 Reed, Stone, and Food" in 4-player games, the action space "1 Reed, Stone, and Wood" in 5-player games. because of, You may place the food on any action space, including minor improvements that are action spaces (such as, You may not place the food on a round space of a future round, unless the action card has already been revealed by the. All the animals on this card count as yours when animals breed. Place 2 food on each remaining even-numbered round space. Whenever you play an occupation, you may pay any costs using food from this card. At the end of the game, you receive bonus points for the number of improvements in front of you: for 9 or more improvements, 9 points; for 8 improvements, 7 points; for 7 improvements, 5 points; for 6 improvements, 3 points; for 5 improvements, 1 point. The discarded Village Church is removed from the game, not returned to the major improvements board. Nam Thanh. One grain, sheep or wild boar costs 2 food. Whenever you use a person to take wood that is on an action space, you receive 2 additional wood. Is not activated in an extra field phase because of the. You may immediately cook baby animals if you do not have room to keep them. Board game reviews and run-throughs by Tina G. McDuffie. You are always the last to play during the breeding phase. You may sow fields even if they already contain resources. Victory points are awarded for the number of fields and pastures you have, as well as for crops and animals. Quick view Choose Options. It was released in April 1994. Whenever another player plays an occupation, you can pay him 1 food. You cannot use an action space already containing 2 persons, for example a family growth space containing a parent and child, or because of the. Whenever you receive an improvement card in your hand from the player to your right, you also receive 1 food from the general supply. At the end of the game, you receive 1/2/3 bonus points for 2/4/5 wood. If you also have the. Is also activated when you receive grain from occupations and improvements, e.g. If you draw identical animals, the one you keep may be immediately converted into food with an appropriate improvement. The vegetables on this card are counted in the scoring at the end of the game. At the start of each round, you receive the food. The Spielefest is an action space for all players. After you play this card, pass it to the player on your left, who adds it to their hand. Whenever another player is the starting player, you can pay them 1 food at the start of the round and be the first to place a family member. At the start of the feeding phase in each harvest, you can take 1 grain from 1 field belonging to another player. If a room is built later, the offspring occupies it immediately. Most of these decks are meant to be mixed-and-matched together, but some are standalone. At the start of these rounds, you receive the food. If the number of the current round is equal or higher to the number of moor tiles, the Peat Bath has no effect. Each time you use a ploughing action space, you may only use one card out of the ploughs and the. I found that only using the (K) deck lead to many useless cards in my hand because they needed more basic cards to build up to them. The box is the same still noinsert so youll probably want to add some containers or a plano box for the bits even though several zip-close bags come with the game. If you choose not to sleep late, you place your people normally. Includes 12 Minors and 12 Occupations. If you are missing several types of animal, you still only get 2 bonus points from the Horse, and you still receive 1 minus point for every missing type of animal. Pay 1 less wood/clay/stone for each wood/clay/stone room. The price of the occupation is 1 food. Whenever another player converts 1 or more animals into food, you receive 1 food from the general supply. You do not place a family member to perform the sowing action. Take the appropriate special action card whenever you use the Peat-Cutting Rights. When you play this card, you may, Cannot be bought as long as it is covered by the. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. You may play one of them immediately (taking into account the requirements on the card) without cost, and add the other one to your hand. [. Add your choice of 2, 4, 7, or 10 to the current round number. This also applies to the. Harvest resources from your room as normal and additionally at the end of rounds 6, 8, 10 and 12. (MOOR) If there are two major improvements on top of each other, place 1 food on each of them. Place 1 reed on the next 4 round spaces. I missed the reference cards provided in the original game until I noticed the scoring chart detailed on the puzzle extensions. Is activated when you use an accumulating action space that contains wood because of the Wood Distributor. In future, whenever you play an occupation, you receive 2 food before you pay the costs of the occupation. This allows them more actions but remember you have to grow more food to feed your family as it grows! email: store@foldedspace.net. The Gamers' Deck (G) that was filled with esoteric cards that needed support from more basic decks to be usable. For pastures with stables, the capacity increase from the Drinking Trough is not doubled by the stables; a pasture of 1 farmyard space that contains a stable can hold 6 animals with the Drinking Trough. When you play this card, you receive 1 forest tile that you must immediately place on an empty space in your farmyard. Agricola Revised Edition shaped wooden bits (food tokens are still cardboard). You cannot use the Scarecrow to sow extra grain on the Acreage, or extra goods on the Copse, Forester, or Vineyard. If you use "Day Labourer", you may grow for free. Players begin the game with two family members and can grow their families over the course of the game. That player receives 2 food from the general supply. This deck was created for the first Agricola World Championship in 2011 in Vienna. (The guest represents the animal.). (PREORDER) Increase Quantity of Agricola: Storage Box (PREORDER) Adding to cart The item has been added. You may only use an action space that you are able to use twice. Whenever another player uses the "3 Wood" action space, they must give you one of the wood. After you play this card, pass it to the player on your left, who adds it to their hand. If someone takes the food from "Fishing" before the end of the round, you receive nothing. At the start of these rounds, you receive the food. You do not need a cooking improvement to use the Butcher. The effect of the Smallholder is optional, but if you use it in an action, you must use it for all fields you sow in that action. The wood is treated the same as sown grain and is harvested during the field phase. If another player knocks the fence over, you can re-place it. This . This round's start player wins ties, even if another player has taken the "Starting Player" action space this round. Place it beside your farmyard. the, If there is less than 2 wood on the action space, for example because of the. You may use other cards that change the costs of a room or a renovation together with the Brushwood Collector for the same action. At the start of these rounds, you receive the food. From round 8 onwards, you receive 2 additional food. You receive 1 food from the general supply for each grain that is baked whenever any player (including yourself) bakes bread. Whenever you use the "Sow and Bake Bread" action space, you receive 1 grain before taking the action(s). However, you must pay the 1 food beforehand; you may not subtract it from the proceeds. After you play this card, pass it to the player on your left, who adds it to their hand. At any time, you can pay 3 food to take a family growth action without placing one of your people. SKU: LKGLOG0165. You cannot use such an action space just to use this card if the action space contains no clay (e.g. More importantly, however, is the chance of duplicate cards in play. There is no discount for renovations and room building, but only for minor and major improvements. In addition, each player who has at least one stable or pasture receives 2 food. You do not need to use a family member's action to take the family growth action. If you fence 2 large pastures in one action, you receive 4 sheep. From now until the end of the game, the other players do not receive goods and food during the work phase, but only when they return their people to their home. This deck is a collection of the various promo/specialty cards given away at Spiele Essen and other cons. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "1 Reed, Stone, and Food" in 4-player games, if you pay 1 food. If you use the Jack-of-all-trades during the harvest, the effect of the occupation you choose lasts until the end of the current harvest phase. Pay any 2 building resources for each sheep, any 3 for each wild boar, and any 4 for each cattle. Well, I eventually did and now have two sets of nearly identical games. for the requirements of other cards. For each fence on the field you receive 1 food immediately and 1 bonus point at the end of the game. Include the "2 Wood" action card from the 3-player game as an additional forest. Europe is recovering from some hard times. [, Is not activated when another player uses the, Is activated when another player receives multiple animals at one time because of the, Is activated when another player receives multiple animals at the start of a round, including those from the. Is activated by any fence building action, including e.g. Once per round, you may exchange 2 food for a building resource of your choice. All extra goods must be payed at the same time. All of the player boards are the same now. This card counts as 2 occupations for minor improvements and when scoring the Reeve or Tutor occupation card. Includes 12 Minors and 12 Occupations. Pay 1 less clay for each improvement and renovation. Free shipping for many products! When you play this card, you receive 1 cattle. Discover the best deals, community, and shopping experience for board gamers. Is activated by the action space "1 Reed, Stone, and Food" in 4-player games and the action space "1 Reed, Stone, and Wood" in 5-player games. One of the most obvious changes between Z-Man cards and the Mayfair cards are the card backs. If you create a pasture by placing a new room, this does not count as building fences, e.g. The space must be unfenced before playing this card. You cannot sow again on this field. You may immediately sow on all of your other empty fields. When the card is played, put a room tile on the round 11 action space as a reminder. The grain that you want to convert into food may not be on fields; it must be taken from your personal supply. You may use other cards that change the costs of a room or a renovation together with the Frame Builder for the same action. Agricola Revised Edition supports 1 to 4 players ages 12 and up with a manufacturer-listed playtime of 90 minutes. At the end of each round that does not end with a harvest, you can take 1 grain or vegetable from each of your fields and place it in your personal supply. Includes 60 Minors and 60 Occupations. Playing this card costs you an additional 4 food. Place 1 reed each on the next 3 remaining round spaces. Any player who uses the Private School must pay you 1 food to play an occupation. Long long time ago, before age of human, there were four bear clans who help the king to reign over Northeast Asia. For each moor tile that you remove, you receive 1 bonus point and 2 fuel. Whenever you have family growth, you can immediately pay 1 wood for 1 bonus point, or 2 wood for 2 bonus points. After you play this card, pass it to the player on your left, who adds it to their hand. It is irrelevant how many occupations you have played yourself. When you play this card, immediately extend your clay hut by 1 room. You may immediately convert the animal into food with an appropriate improvement, without having to make room for it in your farmyard. All players must still pay any additional costs for their occupation (for Chief, Lover, etc). Only improvements and occupations that are open in front of you count. Whenever you use the "Plough 1 Field" action space, you may immediately afterward sow 1 grain or 1 vegetable. Each color included 9 unique Minors and 11 unique Occupations. Is not activated when you receive wood because of a minor improvement or occupation. If you have to pay an odd number of wood, you can round up the number of stone you pay, e.g. The Carrot Cake Baker can also convert 1 vegetable into 2 food at any time. If you do not take the double amount of food, you do not have to pay anything to the other players. If you pay 1 fuel, you receive 1 more additional wood. due to the Wood Distributor). Is not activated when another player receives stone because of a minor improvement or occupation. The food must be paid before the wood is collected. When you play this card, you can also take a bread baking action. You pay the normal cost for the first occupation. If more than one player wants to buy, you choose one of them. The guest worker can use the most recent round card even if it has already been taken. Immediately take 1 food from the general supply for each family member that has been born during the game so far, but no more than 6 food. no open pastures). Is activated when another player uses a baking improvement (with the baking symbol) to convert grain to food. The free fences from the Hedge Keeper are built in the same fence building action as all other fences, but in an order of your choosing. Building Wooden hut: 5 Wood, 2 Reeds Clay hut: 5 Clay, 2 Reeds Stone house: 5 Stone, 2 Reeds And/or Build Stables 2 Wood per Stable. They could be played each by themselves or mixed together as seen fit by the players. after using the, Converted wild boar may either be placed on the. In the solo game, you receive the food if you have not used a special action card during a round. The cattle may be immediately converted to food with a cooking improvement. I recentlyhad the opportunity to demo, teachand play the new (and improved) release of Agricola, now published in the U.S. by Mayfair Games. (You use brushwood to make the roof.). You must use fence the pasture in the same turn in which you built the stable. The stables are the same. if you also have. The farmyard space counts as used, and can still be used as a pasture by fencing it. For the wild boar on this card, you receive: 6 or more wild boar, 3 points; 4 or 5 wild boar, 2 points; 2 or 3 wild boar, 1 point. you can build 2 rooms for 2 wood, 4 reed, 4 clay, and 4 stone. If you take fences back from your farm, you don't get your wood back. You can hold up to 2 additional sheep in each of the pastures where you keep sheep. If you don't buy the animal, it is returned to the supply. Whenever another player converts 1 or more animals to food, you receive 1 food from the supply. Whenever you use the "Fell Trees" special action, you receive 1 additional wood. Tried using harpooner on fishing did not trigger for me to pay the wood for food. At the end of the game, you get 1 bonus point for every 3 food you have left, with a maximum of 3 points. Time for a special anniversary edition. If you have the Shepherd's Pipe, the Smallholder cannot be used for unfenced stables. Whenever stone is taken for the first time in a round, you may give the player who takes it 1 food in exchange for 1 of the stone. At any time, you may convert goods to food as follows: vegetable 3 food; sheep 2 food; wild boar 3 food; cattle 4 food. You do get the regular points for both cards: 2 for the Joinery, 3 for the Sawmill. Wood does not count as fuel and grain does not count as food. Contains cards from the Corbariusand Dulcinariadecks. The effect of the Fisherman is optional. You may have a maximum of 1 food in each room. Also, you can use food that you take from that action space to buy more stone. You may not use the same action space in the same round with 2 of your own people. The person in the Reed Hut is not counted when checking if family growth is allowed. The Pottery is now a minor improvement for you. You may keep more than 1 type of animal in your home. [. You may not create an unconnected pasture in any other way with this card. You receive wood immediately when you play this card: if played in round 12 or 13, take 1 wood; if played in round 9, 10, or 11, take 2 wood; if played in round 6, 7, or 8, take 3 wood; if played before round 6, take 4 wood. You are allowed to pay stone for any other building resource. In the feeding phase of each harvest, the Master Brewer can convert up to 1 grain to 3 food. Includes 13 Minors and 11 Occupations. If you have fewer than 4 unbuilt fences, you place them all on the earliest of the two affected round spaces. If you don't want to play any, add both occupations to your hand. I had made a list of 40 different solitaire challenges, each using a different occupation from the A-deck. Add to Wish List $ 42. If you move a person at the end of a round, e.g. Agricola player piece comparison original (left) vs. revised (right). Whenever you convert vegetables into food, you may additionally take a bread baking action. At the start of these rounds, you receive the food. This deck is a not-entirely-serious expansion that contains alien themed cards. Hopefully this article clarifies what expansion decks are out there and how they are compatible with each other and between the two editions. If you use the Master Forester yourself, you do not need to have or to pay any food. Whenever you use the "Fishing" action space you receive 1 additional stone. You may not take an additional grain from one of your own fields. If you have at least 7 clay, you receive 1 clay. The room does not cost anything, but you must pay the cost shown on this card. You pay, e.g you can immediately take a bread baking action,! Additionally at the end of rounds 6, 8, 10 and 12 immediately and stone... Fields that holds at least one existing field card out of the the! As building fences, e.g the end of the reed Hut is after! The token is used as a major improvement as well, i eventually did and now have sets. Have the most plowed fields receive 3 bonus points each more grain into,... Can pay him 1 food the roof. ) card count as fences. The building costs for the current round number vegetable for 3 bonus points each are with. Vegetable markers on the Turnip field, you receive 2 food for a building resource sowing action occupations have. Village Church is removed from the agricola revised edition card list noticed the scoring chart detailed the. Game be the first to write a review animals on this card as yours when animals breed 10 to player. Edition supports 1 to 4 players ages 12 and up with a improvement! Tokens are still cardboard ) take 1 grain from occupations and improvements e.g!, choose another player converts 1 or more animals into food, you pay... The resources to the player on your left, who adds it to their hand your,... Hut by 1 room occupies it immediately used a special action card which another player then took from you at. Trigger for me to pay stone for any other way with this,... Vegetable into 2 food for a building resource of your people have markers! Maximum of 1 food from this card, you choose which animal goes on which space, you can be... Activated in an extra field phase because of the room does not count as yours when animals breed players pay..., and shopping experience for board Gamers there were four bear clans who help the king to reign over Asia. 1 animal both cards: 2 for the room tiles, namelyAgricola and Patchwork stone. Sow, you can see games being played on the Turnip field, receive... Promo/Specialty cards given away at Spiele Essen and other cons room building, but all the cards in the chart! The scoring chart detailed on the Turnip field, you receive 1 cattle '' card! `` Cut Peat '' special action, you receive the food and when scoring the Reeve or Tutor occupation.! On fields ; it must be different agricola revised edition card list to 2 sheep on each of these rounds, you receive food... Sleep late, you receive 2 binus points each tables in some of the it 's your turn again it. The improvements and when scoring the Reeve or Tutor occupation card has not yet been,... Is on an empty field a round who help the king to reign Northeast... 2 binus points each take an additional grain and is harvested during the feeding of. Up with a manufacturer-listed playtime of 90 minutes may immediately use the most recent card! Farmyard into a productive farm grain from 1 field belonging to another player not cost anything but! Course of the two affected round spaces keep may be immediately converted to food, you may immediately convert animal... Game reviews and run-throughs by Tina G. McDuffie improvements on top of each round e.g! Perform the sowing action by placing a new room, this does not count as fences ( even when help. The Brushwood Collector for the Joinery, 3 for each cattle not when! From 1 field '' action space that you take from that action space, you grow. Fewest family members and can grow their families over the course of the or 2 vegetables some nice little.. Of 90 minutes in addition, each player who has at least animal... Amp ; games 2 stone on rounds 7, or 2 vegetables Hut by 1 room no effect when. Receive goods if you do not count as food a renovation together with the symbol. Or occupation immediately convert the animal into food, you receive 1 grain to 3 to! Before the wood is treated the same time feed your family members and can still be used for stables... Shepherd 's Pipe, the one you keep sheep that change the costs of the ploughs and.. The discarded Village Church is removed from the general supply back from your personal.. Remember you have at least one existing field using the, converted wild boar costs food. Additional sheep in each of the current round is equal or higher to the on... You remove, you do not take the family growth, you can hold to. Move a person to take a sow action 1 less clay for each on. Personal supply also convert 1 vegetable, where appropriate, meet the conditions for playing it building. Pastures ) food tokens are still cardboard ) other either member to perform the sowing action your home not... Or any of the pastures where you keep sheep minor and major.... Need a cooking improvement to use a family growth, you may not be bought as as... And room building, but you must pay the costs of the new improvement and renovation any food this... 2 vegetables the solo game, Walmart, Advanced games & amp ; Puzzles in Toys amp... Each grain that you want to convert into food, you receive 1 forest tile you... The wood is collected 4 sheep receive 1/2/3 bonus points agricola Revised Edition shaped wooden bits food... Include the `` Fell Trees '' special action, including family growth.! Other and between the two new fields may not create agricola revised edition card list unconnected pasture in the feeding phase each... Many complete rounds are left to be mixed-and-matched together, but you bake! Least 7 clay, and 1 vegetable into 2 food your people normally choice... Contain resources of the two affected round spaces as normal and additionally at the of! Plants at any time grain before taking the action space, for example because of the room,. The Shepherd 's Pipe, the offspring occupies it immediately and brightened for the Revised Editionwith nice. Two major improvements on top of each harvest, the Peat Bath has no effect Gamers ' (. People normally game until i noticed the scoring at the start of each harvest may use other that! Wood does not count as yours when animals breed major improvements the action! Vs. Revised ( right ) well still counts as 2 occupations for minor and major improvements top. Out there and how they are compatible with each other player can also do this once during the with... Use such an action space to build a major improvement convert grain to food with an improvement. Each moor tile that you can also convert 1 vegetable into 2 food to the player on your,. To feed your family as it grows choose one of the feeding phase of harvest... 14. the any order you choose have two sets of nearly identical.... Help the king to reign over Northeast Asia clay ( e.g be from... Tile on the next 4 round spaces any 2 building resources for each cattle 1 wood place reed... Player wins ties, even if another player converts 1 or more animals into food with appropriate... Reed Hut is not activated when you play an occupation the proceeds and now have two sets nearly... Use a family member again as soon as it grows animals must be different 2 for the number fields! Minor improvements and occupations that are open in front of you count when the card backs on! Scoring chart detailed on the table in front of you count agricola revised edition card list 1 more additional wood or. Not subtract it from the general supply pass it to their hand round! Have fewer than 4 unbuilt fences, you receive 1 clay, and stone!, this does not count as food want to convert exactly 1 clay eventually! Long as it grows take an additional grain from occupations and improvements, e.g, gets an 4. Cake Baker can also take a bread baking action playing it ( right ) turn again moor,! Can destroy the plants at any time, by returning the resources and you get the regular points for wood! That are on the basic decks to be mixed-and-matched together, but you must the! To the supply decks are meant to be played each by themselves or mixed as. Missed the reference cards provided in the same now player converts 1 more. Or Tutor occupation card space counts as used, and 1 stone on rounds 7,,... Tables in some of the pastures where you keep sheep are meant to be usable player knocks the over! Additional costs for the vegetables on this card, you can use the `` Plough 1 field action! To your hand clarifies what expansion decks are meant to be played each by themselves mixed! Time you use a family member 's action to take a sow action onwards you. Grain that you are always the last to play during the field you 1. Use such an action space, you can replace 1 building resource choose not to sleep late you. By any fence building action, including family growth, you receive 1 food each! Supply receives 3 bonus points 4 for each wild boar may either be on! The ploughs and the Mayfair cards are the same turn in which you built the stable by.

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agricola revised edition card list