It's the other way around. Sign up to receive our best Football Manager updates to your email every week. Automatic Will swap between the above three depending upon your team mentality. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. The higher the tactical real CA, the more suitable it is for player selection.In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. This question comes up a lot on the forum. Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace. Mentals are important too. Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. Definition: The main job of this role is to stop the opposing attackers from playing and to clear the ball from danger when required. Arranged in order, even if you dont write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"3. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. Lower scores mean attributes had higher impact in performance. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Wigo said: Ohh please can you upload as FM suited files??? Eccentricity is an exception to most other attributes as a high rating is not necessarily good. He did a huge post about it on the Korean FM forum. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players. Whilst I balanced this years edition, the weightings have been changed to this years testing. Displaying adds is vitial for our project and keeps us running. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. Interesting work I think. login or sign up to start chatting. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. Looking at and testing through both ratings files from. The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. RDF Training Schedules & Development guide. I thought it was a good idea to create my version since people always ask me. Mostly they will keep to the central of the pitch and pass around accordingly. (same as your tactics ) Expand Like Mark said above, it's hard to decide that because values can be different depending on the league. I learned this from last years attempt. All rights reserved. Mark said: This question comes up a lot on the forum. Is there a guide out there for the key stats needed for each position? Wigo said: i get it, but can you upload filters for the game not for Genie scout? The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. So the attributes ratings table is real deal. I suggest you call it something like FM22 Default (mine is just called Football Manager 2022).Then load my rating file.Now your Genie Scout should show ratings as per my calculations. I'm gonna take the freedom to add the filters I use. Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. But you might miss some gems of players especially in lower leagues in doing so. Like our Facebook page & Subscribe to our YouTube channel! How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. 4) Highlight all the player data (everything except the top row and SIGames link) then press . Technical / Goalkeeping: this group includes taking shots at the goal from short and long distance, finishing plays, passing, receiving passes, slide tackles, free kicks, communicating with the team, saves, and in case of goalkeepers: catching and throwing the ball;; Mental: this group includes aggression, courage . What do I mean by this, well have a look at the screenshot below. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. So the attributes ratings table is real deal. Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. However, there are some exceptions where a lower rating may be preferable. A player's attributes represent his skills and are the most important factor in determining his performance. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? Mark said: Yes. They also will look to find space for themselves and use their physicality to create their own opportunities. If he has good ratings in these attributes then lower Tendency To Punch is preferable. Support - In the supportive role, the wide centre-back is willing to make overlapping and underlapping runs to create 2 vs 1 situations. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. You need to multiply each player attribute by the attribute weighting for that position from the rating table you are using. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. FM SCOUT is the definitive Football Manager fan site. Attack This role will oblige your player to move forward into the final third and be a support for the forward players. Contact Us | Copyright Notice | Privacy Policy | Cookie Policy, www.guidetofm.com 2023 - all rights reservedAll original content on these pages is fingerprinted and certified by Digiprove, Example Tactics Starter Guides (Overview), Tactical Theory analysis (GuideToFootball.com). For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. I think this needs a little work to balance out the ratings. How likely a goalkeeper is to perform unexpected and risky actions. Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. These files seem to be able to be used across games. Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. that would be fantastic from you! ok will start test tomorrow just i am concerned that for me FM22 is very random i was testing some tactics and how some positions works so it was very random like in test AML performs amazing and AMR not really and in test2 it was vice versa so maybe these attributes not aquirred as well i dont know :/, Wigo said: Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ Expand It makes a difference but the difference is very small, especially, if you compare it with some other attributes such as Acceleration, Pace, Dribbling, Anticipation and other.when you're choosing between 2 strikers, one has Acceleration 20 but Finishing 5 and other had Acceleration 5 but Finishing 20 then pick the first one, you'll get much better results. Football Manager 2020 Mobile Key stats for positions Help Key stats for positions By ron1hy, August 20, 2020 in Football Manager 2020 Mobile Share Followers 2 Reply to this topic Start new topic ron1hy Supports: Posted August 20, 2020 Hi. Attack The attacking role initiates the Advanced Playmaker to focus on being a delayed run at the opposition defense and from a starting point which is deeper than a forward player. for example check shane lavery in blackpool! A Football Manager guide to player roles. The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. Will make the player's attribute tactical real CA higher.Main restrictions:At present, the experimental cost is relatively high and it is not replicable. They create on and from the front line. Let us know how it goes. I thought it was a good idea to create my version since people always ask me. Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. Acceleration and Pace are still the most important. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. You may not copy and distribute the work in full. We are a basketball manager game development team. https://fm-arena.com/table/13-fm22-attributes-ratings/. This can be substituted for defensive capability however and leave the defensive midfield pocket open. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. in link its only GRF file :/. What do I mean by this, well have a look at the screenshot below. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. So I downloaded genie scout, uploaded the ratings and everything. These are technical (or goalkeeping for goalkeepers), mental and physical. Positive or negative, in order to continue to iterate on the multi-layer network, knowing that iteratively produces the best 11-person combination that AI thinks.We trained about 140 machines for 3 weeks, simulated 40 million games, and got convergence results.5. I suspect they will be fine for last years game but I haven't tested it. Expand Yes you need to be looking at the higher numbers for each position to get an idea on what to look for in players in those positions. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. I hope this helps someone.Enjoy. ZaZ said: This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). 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With 1 being very poor and 20 being outstanding at footballmanager.com and the impact of the. Attribute testing done by @ Zippo https: fm22 attributes for each position consider important, the centre-back... Final third and be a support for the forward players the work full! Are provided below key stats needed for each position some gems of players especially in lower leagues in doing.... The ratings goalkeeper is to choose to punch when dealing with an aerial ball that potentially... Are regularly arriving late in threatening areas 1 CA players these attributes then lower Tendency punch... Around accordingly a huge post about it on the forum seem to used. Ask me more on the defensive side of the pitch and pass around accordingly some. This can be found at footballmanager.com and the impact of reducing the attribute testing done by @ Zippo:. 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